You’ll be given a standard open-world to explore with the standard side-missions scattered throughout. Once you’ve left the Akomish reservation for the big city, this is when the game opens up. Things quickly snowball from here and Delsin is forced to confront his destiny… By being an even bigger dick in a bigger setting. Like X-Men, but without the suspicious old dude keeping kids locked in his mansion. Conduits are people with special abilities. Without spoiling too much or dragging this review into a 5000-word essay, our young hero is bestowed with super powers after a confrontation with an escaped Conduit, or as the game’s Nazi-like bad guys called them, Bio Terrorists. He’s a true twat of my generation and he likes nothing more than to vandalise other people’s property. It all starts out rather innocently with Delsin running around with his graffiti spray. It sounds like the perfect recipe for a pure video game, but perfect this game is not. If you’ve played the previous installments in the inFamous series, you’ll know what to expect: super powers, bad guys, and an open world. And that I actually know what I’m talking about rather than relying on vague memories of being pissed off with dying a bunch of times. Why am I mentioning all of this? So you know that I’m playing the most up to date version of the game.
As I’ve recently flogged my copy of the game on eBay (the week before the PS Plus release – winner!) I downloaded the digital version. I actually played through inFamous: Second Son quite close to its original release, so when I thought about reviewing the game, I realised I was a little rusty on the details. Makes sense to go in for a review now, doesn’t it? But here we are in 2017 with inFamous: Second Son being a PS Plus title. The reason being that Pure PlayStation didn’t exist back when cocky twat Delsin Rowe was mooching around a fictional Seattle back in 2014. You know, it occurred to me the other day that we don’t actually have a review for inFamous: Second Son.